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THERE ARE CURRENTLY NO SPECIFIC POSITIONS AVAILABLE
Talented individuals are however welcome to contact us.
If you are interested in working with us, please see our requirements below:
- Curriculum Vitae
- portfolio of work
- proficient in English (or Czech)
- minimum 2 year commitment to work for BIS
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willing to live in the Czech Republic
2D artist - texturist
- Adobe Photoshop experienced user
- familiar with making realistic textures for 3D models (UV sets)
- knowledge of digital photography and theory of colors
3D artist - modeler
- routine work in modeling SW (MAX, MAYA, Cinema4D or Oxygene)
- familiar with surface lighting, effective polygon use, UV sets, mesh optimalisation
- knowledge of recent real-time lighting methods and shaders
-
scripting experience (e.g. MAX script, Flash, Java)
3D artist – animator
- requirements similar as “modeler”, routine work in SW MAYA
- familiar with animated organic models (skeleton setup, skinning) and realistic movement animation
- knowledge of human anatomy and biomechanics
Designer
- focus on and building of game world and gameplay principles
- ability to self-solve problems (trouble-shooter)
- willingness to learn and develop new techniques
- experience with scripting, game configuration, mission editing and other free tools distributed by BIS (Visitor)
Please contact us at lukas@bistudio.com.
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Copyright © 1999-2003 Bohemia Interactive Studio. All Rights Reserved. "Operation Flashpoint"™ is a trademark of Codemasters.
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