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Flashpoint Engine
The proprietary Flashpoint Engine is designed to handle large and complex sceneries using the Direct3D API.
* large exterior world with highly detailed models
* real-time shadowing and lightning
* support for high resolution textures
* dynamic daytime and weather effects
* smoke effects
* supports the latest hardware and software technologies in 3D video and audio acceleration
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Artificial Intelligence
The Flashpoint Engine includes proprietary AI algorithms to simulate the behaviour of soldiers and non-combatants. See our AI article at www.flashpoint1985.com for more information. The development of AI algorithms continues and Bohemia Interactive Studio's goal is to expand the AI to include knowledge databases and other areas to create even more complex and believable behaviour of AI in its upcoming games.
If you're interested to find out more about AI in Flashpoint and in games generally, we recommend you read the Deus ex Simulacra article originally posted in the May '02 Issue of Computer Game magazine.
Physical Simulation
The Flashpoint Engine simulates various objects and vehicles, including fully explorable structures, cars, helicopters and fixed-wing aircraft. It also simulates various temporal and meteorogical effect, like tides and stellar constellations. The scope and quality of the simulation is being improved continuously throughout the development of Bohemia Interactive's projects.
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Oxygen 3D Modeling Studio
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Oxygen was developed to give artists maximum freedom and full control over the models for Flashpoint Engine. Oxygen is linked closely to the engine and all changes are displayed real-time directly in the engine. It also supports various engine specific properties of objects. Oxygen Light is currently available as free download (subject to end user license agreement) as part of our Operation Flashpoint: Breathe Initiative.
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